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CBaby's Electro Extravaganza
Horde-Clear
Anti-Special
Anti-Elite
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 CBaby's Electro Extravaganza
 Psyker Build - Warhammer 40k: Darktide 

 CBaby's Electro Extravaganza
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[80/80]%
First Target
[60/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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The Electrokinetic is actually a great well-rounded staff if you are able to position yourself properly.  Unlike the inferno staff, you are able to snipe enemies at a distance if your veteran is occupied/asleep at the wheel.  Keep your peril above 80% and when you hit 100% peril make sure you are facing the largest nearby mob and pop venting shriek.  The DOT will do it's magic while you are providing cc by swapping targets often and then the top left of your screen will be filled with your name and you will feel like your weiner is made of granite.

Your melee weapon, the combat knife allows you to be super mobile while still having a strong shove mechanic to create space when needed.  Can one-shot charging mutants when you have kinetic flayer available.  You would be using your knife much outside of movement tech and blocking attacks if you get separated from your team.

Curios should really be whatever you are comfortable with, I like to run 2x toughness as well as a health curio.  I have found that the health curio makes it less likely to get one-shot by a lone pox-burster but the case can be made for another toughness curio or even a stamina curio depending on the user skill level.  In a perfect world you are not going to be the person reviving teammates, but nonetheless in high havocs most people would agree that it is wise to bring at least one curio with +revive speed. 

 

16 hours ago