H40 Gun Scum
Hive Scum Build - Warhammer 40k: Darktide
H40 Gun Scum
Hive Scum Build - Warhammer 40k: Darktide
Class
Hive Scum
Weapons
Improvised Mk I Shivs
Transcendant
Damage vs Flak Armoured:
0.88
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.6
[0.34 | 0.68]
Damage vs Flak Armoured:
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured:
0.06
[0.03 | 0.07]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.18
[0.95 | 1.25]
Power vs First Target:
1.07
[0.88 | 1.13]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
2.2
[1.69 | 2.36]
Critical and Weakspot Power:
1.96
[1.5 | 2.1]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
171.15
[131.25 | 183.75]
Damage vs First Target:
87.05
[73.75 | 91.25]
How much damage the weapon inflicts.
Dodge Distance:
1.13
[1.05 | 1.15]
Dodge Limit:
4.52
[3 | 5]
Sprint Speed:
0.77
[0.43 | 0.88]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike
Hitting an enemy's weakspot applies 4 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.
Riposte
+20% Critical Chance for 6s on successful Dodge.
Vraks Mk V Infantry Autogun
Transcendant
Magazine Size:
58
[50 | 60]
Ammo Reserve:
580
[500 | 600]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.47
[0.93 | 1.61]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
1.47
[0.93 | 1.61]
Damage vs Maniacs (Far):
0.9
[0.53 | 0.99]
Weapon Stagger:
5.12
[2.4 | 5.8]
Measure of the Impact and Stagger inflicted on enemies.
Sway:
30.69
[52.33 | 16.26]
Spread:
27.87
[30.82 | 25.9]
Moving Recoil:
0.6
[1.11 | 0.27]
Recoil:
0.65
[1.29 | 0.22]
Moving Recoil:
3.61
[5.59 | 2.3]
Recoil:
2.85
[4.76 | 1.57]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
How much damage the weapon inflicts.
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Speed:
1.13
[1.05 | 1.15]
Moving Spread:
32.94
[35.36 | 32.33]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Description
Hyper-Critical is a tax node. You could drop Sample Collector, Extra Pouches and the minor node above it. If you do I would take stuff like Long Lasting, Ammo Jack, Jittery, Sticky Hands, Patient Hunter or whatever else you want.