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blaze away crit inferno staff
 blaze away crit inferno staff
 Psyker Build - Warhammer 40k: Darktide 

 blaze away crit inferno staff
 Psyker Build - Warhammer 40k: Darktide 

By rat

Class

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Weapons

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Darktide item card top
Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Bloodletter

Bloodletter

16 Bleed Stacks from Special Attacks.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Darktide item card top
Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
Darktide item card middle
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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you can use any melee that is good at dealing with crushers/maulers/monsters, I like the chainaxe.

partial charge the inferno staff and you can keep blaze away up permanently. I rarely need to quell with this build since Battle Meditation quells a lot of peril and Empyric Resolve reduces peril generation by a whopping 40%. Bubble for ranged enemies and brain burst for a bit of long range elimination. 

2 years ago