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Heretic Miner (Auric Maelstrom)
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 Heretic Miner (Auric Maelstrom)
 Ogryn Build - Warhammer 40k: Darktide 

 Heretic Miner (Auric Maelstrom)
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk Ia Delver's Pickaxe
Transcendant
Branx Mk Ia Delver's Pickaxe
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Cleave Damage
[80/80]%
Penetration
[80/80]%
First Target
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Achlys Mk II Heavy Stubber
Transcendant
Achlys Mk II Heavy Stubber
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Collateral
[60/80]%
Critical Bonus
[80/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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I play this on Auric Maelstrom, and it does quite well. After 30 + 110 levels in Ogryn, this is the best version that I've played, and it's incredibly fun with how much single target damage you can get out of the Branx. Some people say it's bad at horde clear, but I guess they don't know about the push attack + heavy attack combo.
 

Notes:
Holding heavy attacks delete crushers and bosses.

Horde clear by using push attack and follow up heavy attack for two horizontal swings.

 

Heavy stubber is your anti-special and anti-gunner weapon. It comes out slow, but can usually one shot any special or disabler, definitely if you get a headshot. Get used to crouching for long range targets, since the accuracy is deceptively poor unless crouching. With crouching, you can almost always hit anything while moving. For very far away snipers, you may need to crouch and stay still for a brief moment, but it's laser precise if you do. It also has a long reload, but a 20 round magazine, so you should usually have enough ammo to get to a lull to reload.

 

Steady Grip allows you to regenerate toughness while aiming, which is incredibly useful when trading with gunners, or for some situations in which your toughness is broken and there just isn't anything around to melee. It can also help you tank through tox gas if it becomes a big problem.

 

Blitz is your choice. I found I didn't use many rocks with the heavy stubber as my anti-special, and heavy attacks also delete muties, so I went with the emergency giant frag option.
 

Your taunt ability is both a team "oh shit" button, and a personal "oh shit" button. Use it when your team needs you to pull the heat off of them, or if you need emergency toughness, or to stagger a group of crushers or a boss.


Optional: Can swap Giant Cleaver to Impactful under heavy hitter. You'll be a bit worse at hordes, but it may give you enough stagger to matter on crushers. You can also swap out Attention Seeker for Bruiser to trade your push-taunt for more uptime on your ability taunt, but I didn't find it necessary.

1 week ago