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 Tank Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Tank Zealot
 Zealot Build - Warhammer 40k: Darktide 

By sioux

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[76/80]%
Penetration
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Everlasting Flame

Everlasting Flame

Critical Hits spend Ammo from your Reserve instead of your current fuel tank.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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WORK IN PROGRESS

 

Build Intro:

So this is a build i have been playing around with for a bit in Havoc 40.

Normally i would focus almost exclusively on damage boosting talents or talents that would get me into the frontlines as fast as possible when i make my builds, but it got to a point where the damage chase became a detriment and the lack of damage reduction talents basically made it so that i was just getting chewed up in the frontline.

Eventually i came to the obvious conclusion that it does not matter how much damage you can potentially dish out if you don't have the tools to survive efficiently enough to actually stay in the frontline and came up with this.

 

Build Description:

For this build we are going to take the fatmangus trifecta of Bleed for the Emperor, Restoring Faith, Faiths Fortitude and combine them with the DR we get from leaning into the bleed/crit part of the left side of the talent tree with talents like Scourge,Enduring Faith and Stalwart.

We also get a bit more staying power from the passive toughness regeneration we get from Enemy Within, Enemy Without and Stalwart.


Ability: 
Due to point limitations i ended up going with Chorus as it only need one talent point to be efficient, nothing wrong with Chorus as it is a great support ability to help your team stay up, as well as being a good get out of trouble button if you overextend or need to lock down some gunners.

Aura: 
I normally run Benediction for the extra toughness DR, and because i normally don't find Beacon to be especially impactful in most scenarios, but with how the rework affected Aura placements in the talent tree its is quite simple to just swap to Beacon without moving any other points if you would rather have that.

Blitz:
I am going with Throwing Knives here, the other Zealot nades are... workable, but i rarely grab nade pickups these days due to how much work an Arbiter or Hive Scum can do if they have free reign over the nade pickups. They also synergize well with the ranged option i set this build up with, but more on that in the equipment section.

 

Equipment:

 

Dueling Sword MK IV:

For my melee weapon i have opted to go for a Dueling Sword with Shred and Uncanny Strikes as my melee choice, Uncanny Strikes is an obvious lock in, and i like taking Shred for faster bleed application and better Enduring Faith uptime. 
I currently have it set up with Carapace damage to deal with Crushers, Maulers and Plasma gunner, and Maniac damage because mutants were pissing me off, but you could quite easily replace the Maniac damage with either Unyielding damage or more crit chance.
The pure power of the Dueling Sword also makes up for the fact that we are dropping a few of the damage talents available.
 

Flamethrower:

For my ranged weapon i am using a Flamethrower as the weapon really shines when you are using the Everlasting Flame blessing combined with a crit build, good for horde clear, melts anything that's not carapace given a bit of time and space.
For the perks i got it set up with Flak damage due to the fact that most enemies have flak armor where it matters for the Flamethrower, and i got extra critical chance as well to synergize with Piety and Everlasting Flames.
I also took Throwing Knives to cover some of the weaknesses that comes from having a ranged weapon with such limited range, but it's also good for skipping the flamers equip animation.

 

Curios:

We are going to be using three curios with the primary perk being 20-21% health, we are also going to take 5% health and 5% toughness for two of our secondary perks on all of our curios. For the last secondary perk i have gone for 20% gunner resist since i personally like to rush down gun lines, but it could be exchanged for something like revive speed or anything else you feel comfortable with.

 

Alternatives:


Combat Blade:

The old reliable knife is another good option for this build, i run it with Uncanny Strikes and Lacerate to get the crit percentage up at a faster rate for better uptime on Enduring Faith. Also helps with getting into melee faster due to its movement tech.


Bolter:

Both version of the gun is a good ranged option with a lot of power that also benefits from the Throwing Knife animation skip. I normally take Cavalcade/Pinning Fire or Surgical/Pinning Fire no matter which mark of the gun im using, if the team has good range options i prefer using Cavalcade for a more mag dump centric playstyle, but if i have to pick up some slack in the range department i will go with Surgical and tap enemies while ADSed.
 

 

Misc Notes:

Used to use Good Balance for this build, but ultimately decided that it does not make much of a difference when it matters, swapped it out for Against the Odds to give the build more damage.

 



 

2 hours ago