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BullletStorm
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 BullletStorm
 Hive Scum Build - Warhammer 40k: Darktide 

 BullletStorm
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Critical Hit Damage
Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Limbsplitter

Limbsplitter

+60% Strength on your First Attack every 3.5 seconds.

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Vraks Mk II Braced Autogun
Transcendant
Vraks Mk II Braced Autogun
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Ammo
[60/80]%
Collateral
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
5-10% Reload Speed
10-25% Damage (Flak Armoured Enemies)
Speedload

Speedload

+10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Stimm Lab

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Description

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This is my go-to Desperado build. Performs well in Auric but I haven't played much Havoc so I'm not sure how it does there. Because of the cooldown from stimlab you can keep Desperado active almost always, and then bring out the bazooka when the heavies show up.

4 days ago