Table of Contents
Class
Weapons
Curios
Talent Tree
Description
- You want to start off engagements by running in while charging a heavy attack. Once you get in your heavy attack keep heavy attacking until you regain your stamina. After you've regained it switch up to a combo of heavy, heavy, shield bash. That's all there is to it.
- If your engaging with a horde that has a large sum maulers, or crushers in it, remember that popping a taunt can be good way to prevent yourself from eating a nasty overhead they were charging up, and as a means to resync the horde so you don't have worry about one overhead after another.
- There's a possible free talent between Go Again! and Bruiser if you feel you have enough cooldown rate. I'd recommend putting it into Just Getting Started! for increased attack speed, or Focused Fighter for more survivability.
- The Heavy Stubber, the gorgonum mark specifically, is being used because it's the king of decent, and can be used reliably to plink elites, and specialists that are too far away, or are too much of risk to engage in melee given the situation. Don't rely on it outside these circumstances.
- The frag is a team saving blitz, it's handy for an OH FUCK! moment where you're team is getting overwhelmed. Don't rely it to save you cause you only have one, and it doesn't clear the bad bad stuff that ogryn has to worry about.
- You can switch out a toughness curio for a stamina one for a few more shield bashes, and a little more run distance, but I wouldn't recommend it.