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Wasteland Charger
Horde-Clear
Anti-Special
Anti-Elite
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 Wasteland Charger
 Ogryn Build - Warhammer 40k: Darktide 

 Wasteland Charger
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Krourk Mk VI Cleaver
Transcendant
Krourk Mk VI Cleaver
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Cleave Damage
[60/80]%
Penetration
[80/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Unstoppable Force

Unstoppable Force

Fully Charged Heavy Attacks ignore Enemy Hit Mass and have +10% Damage.

Confident Strike

Confident Strike

+8% toughness on Chained Hit.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[60/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Can Opener

Can Opener

Hitting an enemy with the special attack gives them 16 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
6-15% Sprint Efficiency
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Talent Tree

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Description

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You are FAST with this build, but you also give your team mates a speed boost when you Charge. Be careful not to leave them completely in the dust, it can and will happen. you will honestly be surprised how fast this big boy is.

 

Krourk Mk VI Cleaver - General movement and horde clear, Heavys for hordes, Lights for specialists. Unstoppable Force and be switched out for Tenderiser , although I don't recommend it considering the Can Opener is meant for this purpose. 

 

Foe-Rend Mk II Ripper Gun - Split their wigs with a quick shiv/shots combo - This works on everything Mauler and up, sometimes takes 2 combos depending on where the shots land on the respective target (I.E. shoot Maulers in the chest)

 

Nades - Your choice, I prefer the Frag Bomb, only because I hold onto it till extraction and clear the entire extraction point if it gets too crazy. A lot of people would probably prefer the Big Friendly Rock since you are definitely lacking in ranged damage, also the rock regens and Ammo and Nades don't come easy outside the city walls. Both are extremely viable.

 

Note: you can switch Stay Close!  with Bonebreaker's Aura, against just personal preference

Note: Dominate can be switched out for Frenzied Blows, kind of a personal preference. Dominate is better for Carapace targets while Frenzied Blows is better for horde clear.

Note: Heavys with the Knife do not need to be fully charged in order Unstoppable Force to trigger, but it will not work repeatedly over and over. The special on the knife is great for knocking single targets over/off balance instead of charging.

 

I'm open to all feedback, let me know if you guys have any improvements or ideas!

 

Discord = Streak#0130 for feedback!

14 hours ago