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Beltfed Buckshot (Dogless)
Horde-Clear
Anti-Special
Crowd Control
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 Beltfed Buckshot (Dogless)
 Arbites Build - Warhammer 40k: Darktide 

 Beltfed Buckshot (Dogless)
 Arbites Build - Warhammer 40k: Darktide 

By EggLord

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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With the update to Blessed Armament in Beyond the Hive, Castigator's Stance, once capable of giving the Arbites access to a quad barrel shotgun, is now capable of delivering the will of the Lex Imperialis in as much buckshot as you can carry without reloading. With the cooldown rate on this build you're pretty free to pop CS whenever you have it, but if you hear a horde coming you might want to save it for the fun part of this build. The shock maul is fantastic on single target using overhead swings. If you ever need a cardinal direction's worth of chaff enemies to stop existing (especially effective in chokepoints), just pull out your old reliable beltfed shotgun and erase mixed hordes from memory. So long as you keep getting kills once every other shot nothing but death can stop you with CS active, and having 15 in the chamber to start with means you get a lot of "freebies," either missed or non-kill shots, before having to reload like a neanderthal. Slugs are fantastic for picking off specials or staggering pesky bulwarks who would try to interrupt your rain of lead. With this dogless version, you trade the convenience of the hound for unlimited shock mines and some bonus boss damage. 

1 week ago