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Zip-Zoop-Eradication
Horde-Clear
Anti-Special
Ranged
 Zip-Zoop-Eradication
 Psyker Build - Warhammer 40k: Darktide 

 Zip-Zoop-Eradication
 Psyker Build - Warhammer 40k: Darktide 

By Eve

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[66/80]%
Defences
[74/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[68/80]%
Stability
[80/80]%
Damage
[71/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Gloryhunter

Gloryhunter

+30% Toughness on Elite Kill.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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Blessed Bullet
Transcendant
Blessed Bullet
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Blessed Bullet
Transcendant
Blessed Bullet
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Talent Tree

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Description

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This build makes use of Assail Shards' property to attempt targeting enemy weak spots, which is particularly effective when aiming sightly above the enemies' heads while throwing.

This makes Disrupt Destiny's precision damage increase particularly effective, especially in combination with Ethereal Shards for huge horde-clearing hurls. Stacks for Disrupt Destiny can be obtained initially via weapon kills (Covenant Mk VI Blaze Force Greatsword has access to Strikedown heavies, and Godwyn-Branx Mk IV Bolt Pistol can swiftly kill almost any enemy from afar), and once you have a few stacks, Assail Shards will directly feed back into Disrupt Destiny via mindless spamming alone, and if the marked enemy happens to be a bit further away, a targeted Shard will do the trick just fine.

Scrier's Gaze provides additional damage and critical strike chance for your Assail to really go ham, with Warp Unbound allowing you to wait out the end of Gaze, using the Greatsword's horde-clearing capabilities to charge up the lingering buff while the Gaze persists and slinging Shards immediately after. (Or you can sling Shards during Gaze, if you need everything gone right now)

As Assail is ineffective against Carapace Armor, those enemies are a case for your trusty Bolt Pistol or, in a pinch, Greatsword heavy attacks.

Strengths: Horde Clear, Ranged Special Killing

Weaknesses: Carapace Armor, Unyielding enemies, Monstrosities

14 hours ago