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Nomadic Deadsider
Horde-Clear
Frontliner
Melee
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 Nomadic Deadsider
 Ogryn Build - Warhammer 40k: Darktide 

 Nomadic Deadsider
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
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Power Output
[76/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[64/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Critical Hit Damage
Power Surge

Power Surge

Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Scrap of Scripture
Transcendant
Scrap of Scripture
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

6-15% Sprint Efficiency
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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Hello fellow Ogryns! My moniker is Ark-ValtarE01

This is a build that was originally just bits and pieces from some random collective of gameplay then- yes creative bug bit me and I decided to make builds. My craving for creative challenges fuels my “live-without” builds. I don’t need either PAPA Nurgle stagnant crutches for comfort of cowardice or Auntie/Cousin Slaneesh’s satisfaction of masochism. BTE I’m good.

This very first build of mine was reminiscent of the Bunga Bunga until I realized I had something that works. Admittedly the build’s full potential has been nothing but a working progress and a lot of polishing which eventually resulted this.
 we all know why the PowerMaul is here so it does makes sense but as for the basic FR M2 Ripper Gunka? Why so over- I’m kidding I’m aware there’s not that many range choices. 

Besides the real fun of the challenge is, what can you live without? 

The only trade-off with the other MV’s is you would have less damage (exactly 165 D-Diff) yet either you determine how quickly you can pull the trigger by spam firing or burst firing accurately for headshots while you’re braced or not.- TLDR: YES I GET IT. I DIFFER TO YOU TO MAKE YOUR OWN CHOICE. 

The key theme is ammo management and frankly, you can determine how you want your Ripper Gun to function. Any variant would do… just remember, you’re not trying to make the R-gunka a crutch. It’s just something to answer back the horde and whatever else that you needed to delete right away. 

LIKE Mister E, I HATE ALL OF THE SPECIALS. IF I HAVE AN OPPORTUNITY FOR EVERY ROCK TO THROW AT THEIR FACES I WILL…. As for PUPPY NURGLE, UGLY COUSIN OGRYN, MONKEY C SPAWN. IDNGAKF. HOMELESS DAEMONHOST? HELL NOPE UNLESS KARK IT WE BALLING- AS FOR THE TWINS AND CAPTAINS? SURE ROCK TO THEIR NURGLE FACES AT ANY TIME. F NURGLE HERETICS… EVERY. SINGLE. ONE.  

(Playing 45 minutes later )  *Ahem…* My apologies. OH dear... Anyway. Yes this is all about getting into their faces head on aggressively because that’s what this build rewards heavily.

 the reason for the threat not being specified it’s because I have yet to figure where the ceiling of this build hits so it’s either the sky the limit or it’s game over and you died. 

The last two points can be anything you choose to pick for any talent nodes. If I were to be honest for one small quality of life change though, I would bump up the level cap by at least two more points. However, even the smallest QOL changes do need thorough consideration because their crucial impacts are irreversible so I am willing to work within reason and said limit.

My recommendation is take “BEAT THEM BACK”and “CRUNCH!” just for the benefit of finishing off any armored enemies either still alive or staggered quickly. If you don’t like being focused by the gunners and answer back faster, nothing wrong with getting “CAN’T HIT ME AGAIN” and “ KEEP SHOOTING”. “Focus fighter” and “delight in destruction” are just my main damage resistance, but I understand the use for “pumped up” over FF, makes sense. You could trade “crunch” for “frenzied blows” and “beat them back” for “Great Cleaver” or “Massacre”. There’s many ways utilize this  to however you see fit.

21 hours ago