Logo
Games
Lantern
Inferno's Grasp
Horde-Clear
Allrounder
 Inferno's Grasp
 Psyker Build - Warhammer 40k: Darktide 

 Inferno's Grasp
 Psyker Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
weapon container middle
Warp Resistance
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
1-2 Stamina
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

weapon container bottom
weapon container top
Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
weapon container middle
Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Burn
[76/80]%
Cloud Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
weapon container bottom

Talent Tree

Divider

Description

Divider

This build runs three staff setups depending on the content.. in Havoc I often run Penetrating Flames if there's rotted armour.. otherwise I run Nexus.. in Aurics i'll often run Flurry or Nexus(most often Flurry) depending on how fast I think the team will be.. Nexus is better in solo but Flurry is better in a full, skilled team because.. the momentum casting is SOOO much faster which equals much faster damage.. I won't explain Momentum casting here.. but anyways.. you don't need to make 'god roll' purgatus staffs.. it's literally unecessary with proper casting technique.. run 60 peril resistance(no higher) and learn how to momentum cast with purg and you'll do max output that happens much faster.

2 hours ago