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Warp Overload
Melee
Allrounder
 Warp Overload
 Psyker Build - Warhammer 40k: Darktide 

 Warp Overload
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[76/80]%
Cleave Damage
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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This is a dangerous build. You will die until you get good at playing it fast and loose.. which you need to because you need to wind up your buffs to the max core and then peril overload on them. You can play with one less wound if you want but you should have at least one extra for safety.. I run two wounds because(which is harder to survive per down) but it's nice to not cost the team healing for how dangerous this build is. If you play it right and face plant into a thick mix properly(push spam with the FGS to do it more safely and then explode.. time it until your Scrier's is on it's last 5 seconds.. like try to max stack.. DO NOT USE WARP unbound in this build. it will fuck you.. YOU NEED TO EXPLODE the moment you plan it.. warp unbound will cuck you out of when ALL THE TIME. DO NOT PICK IT. Warp Ghost may seem like a flex point but it is not. You need it to more accurately control when you explode and you also need the toughness replenishment off set from resolve. It's more useful than it looks in this build. It's also the only build I have that uses it.

1 week ago