Table of Contents
Arbites Build - Warhammer 40k: Darktide
Lex et Canis
Arbites Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
I'm relatively new to Darktide, ~440 hours, but I've leveled every class up to 30 and given every "meta" build a try on each one. The two classes that feel the most comfy/fun to me are the Ogryn and Arbites. The Ogryn is such a big guy that it's tested my sanity with Trappers and Hounds... it's likely just a skill issue, but I digress.
The Arbites was the class that I beat my first Damnation difficulty mission with, and I thought I was on top of the world!... that was before I even knew there was a whole other section of the ship dedicated to something called "Havoc", which was scary and didn't even matter because those Auric missions were impossible!
I looked at all the meta Arbitrator builds, the off meta builds, I've heard all the arguments about Lone Wolf being the only way to have a proper build that's worth its weight... and I decided to do something that I haven't done in a game for a long time: Try to put my own twist on a build. This is a conglomeration build that stems from the builds, ideas, and opinions from Mister E, Reginald, Tanner, and a small YouTuber who didn't have many views at the time of me watching them - I'll update this at a later time to give them the proper credit, but the name eludes me at the moment. Regardless of how you feel about any of them, their sheer experience with the game is something I found valuable as a new player.
So, here it is - the build that took me through those pesky Auric missions, on to Auric Maelstroms as my preferred difficulty, and eventually the daunting Havoc missions. Big Plus - you get to bring your dog; because why would you want to keep the goodest boy back on the ship waiting for you??