Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Stupid damage, a lot of toughness replenishment, safe against gunners in your bubble, handle hordes with your fire, and can stagger human sized melee specials like ragers and maulers with a simple left click. Edge that high peril for crit chance and damage. Mettle (Critical Hits replenish 10% Toughness over 4s. Critical Hits also grant +5% Movement Speed for 4s, stacking 3 times.) will keep you quick on your feet if you need to make a dash from big dudes.
Play in your bubble, shoot fire, swap to sword and stab some dudes for Malefic Momentum (+5% Damage to Warp Attacks for 10s after a non-Warp based Kill. Stacks 5 times. +5% Damage to non-Warp Attacks for 10s after a Warp based Kill. Stacks 5 times.)
If you're sick of the Duelling Sword, you can swap it out for the Blaze Force Sword, mobility as the dump stat. Put 25% to Unyielding and Carapace with Slaughterer and Uncanny Strike instead.
I pick Assail (Throw swift, homing projectiles formed of psychic energy. Less effective versus Carapace Armoured Enemies.) as my blitz ability because Brain Rupture (Charge up your Psychic Power and release it to deal immense Damage to a Single Enemy.) is slow, I don't need it against carapace and I get to feel like Yondu from Guardians of the Galaxy. (Important)
Plus, Assail can handle long range pests that are out of reach of the staff that you would usually use Brain Rupture for anyways.
Kinetic Flayer (All Attacks against Specialists, Elites and Monstrosities, have 100% chance on Hit to Brain Rupture the target. This cannot occur while at critical Peril, and has a Cooldown of 12s.) and Sanctuary (Allies inside your Telekine Shield replenish 10% Toughness each second. When your Telekine Shield dissipates, all Allies inside gain +50% Toughness Damage Reduction for 5s) are overrated.