This is how you build for smite
Psyker Build - Warhammer 40k: Darktide
This is how you build for smite
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Peril Generation:
0.39
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage vs Flak Armoured:
0.88
[0.66 | 0.94]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Critical and Weakspot Power:
1.48
[0.88 | 1.63]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.93
[0.85 | 0.95]
Sprint Cost:
0.93
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
130.25
[96.25 | 138.75]
Damage vs First Target:
206.25
[156.25 | 218.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
Blazing Spirit
Enemy gains 4 Stacks of Soulblaze on Critical Hit. Limited to 3 Stacks on Warpshock Slash Critical Hit.
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Accatran MG Mk II Heavy Laspistol
Transcendant
Magazine Size:
72
[40 | 80]
Ammo Reserve:
504
[280 | 560]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.18
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.79
[0.46 | 0.87]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
0.79
[0.46 | 0.87]
Damage vs Maniacs (Far):
0.49
[0.27 | 0.54]
Weapon Stagger:
6.34
[4.3 | 6.85]
Measure of the Impact and Stagger inflicted on enemies.
Moving Recoil:
0.34
[0.4 | 0.32]
Recoil:
0.32
[0.45 | 0.29]
Moving Recoil:
0.89
[1.48 | 0.74]
Recoil:
0.03
[0.06 | 0.02]
Sway:
10.11
[30.89 | 4.92]
Spread:
14.89
[18.65 | 13.95]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.56
[0.4 | 0.6]
Damage vs Infested (Near):
0.72
[0.53 | 0.77]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Damage:
123.75
[93.75 | 131.25]
How much damage the weapon inflicts.
Moving Recoil:
0.39
[0.41 | 0.37]
Moving Recoil:
1.34
[1.57 | 1.18]
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.8
[0.53 | 0.98]
Moving Spread:
16.96
[18.03 | 16.24]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Ghost
Immune to Ranged Attacks for 1.20s on Weak Spot Hit.
Infernus
4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+6-15% Corruption Resistance
+1-4% Combat Ability Regeneration
Talent Tree
Patch
Depths of the Damned
Future update
Description
When you run out of Empowered Psionics charges, don't hesitate to use your Accatran MG Mk II Heavy Laspistol to generate a charge.
Everything else is the usual.
Melee is optional, I chose greatsword with Blazing Spirit for easier Souldrinker activation.