Logo
Games
Lantern
FGSB-Crystaline
Horde-Clear
Anti-Special
Crowd Control
+6 more
 FGSB-Crystaline
 Psyker Build - Warhammer 40k: Darktide 

 FGSB-Crystaline
 Psyker Build - Warhammer 40k: Darktide 

By Poly

Class

Divider

Weapons

Divider
weapon container top
Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
weapon container middle
Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
5-20% Block Efficiency
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Warp Slice

Warp Slice

Guaranteed Activated Critical Strike. 15s Cooldown.

weapon container bottom
weapon container top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
weapon container middle
Collateral
[80/80]%
Reload Speed
[60/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
5-20% Sprint Efficiency
10-25% Damage (Carapace Armoured Enemies)
Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-15% Corruption Resistance
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+6-15% Corruption Resistance
weapon container bottom

Talent Tree

Divider

Description

Divider

Description:

  • Frontliner melee build for Psyker, Primary way of regenerating toughness is by applying soulblaze to enemies. They only need to die with the soulblaze on them, not directly from it. Quell peril by switching to your blitz.
  • An additional change to previous FGSB builds is the change in trinkets+addition of crystaline will. This is because a new exploit was found about 2 months ago that lets you survive perils of the warp forever.
  • You need 5 extra hp, 3 wounds and 30 corruption resistance to survive perils of warp with crystaline will forever.

Dealing Damage:

  • Primary method of dealing damage is through sending out the wave and then holding the pistol out as the wave hits enemies, since the wave is an object type attack much like assail and zealot knives, it can inherit blessings/modifiers from other weapons that deal object damage such as bolt pistol. This means that the wave will place four stacks of bleed on every enemy it hits regardless of where they are
  • Both Venting Shriek and the wave go through the map's walls, this however does mean you will set off every barrel and may attract daemonhosts
  • DO NOT reserve Venting Shriek for "big packs", you reserve it for peril quelling / pox spam / hound spam / etc, generally try to use venting shriek as often as possible
  • If you are going to overload, go along with it.

FGS Rotation:

  • Cleave does not matter on force greatswords, your draw swings have more than enough cleave and the melee component of your special attack has infinite cleave.
  • You can also stagger for free endlessly if need be with the rmb + quick lmb on the FGS. This can be mixed into a cycle such as:
    Switch to FGS - > RMB - > LMB - > Switch to something else - > FGS - > LMB draw swing that you can accelerate by moving your camera - > Repeat
  • Combos on FGS are worthless as draw swings will do more damage with less clunk once you get the muscle memory for them and unlike normal "combos" you can dodge slide quite well when you switch to pistol as part of the draw swing rotation.

Why block efficiency with deflector:

  • Deflector when paired with high block efficiency becomes very broken, you practically become invincible to any ranged attacks and can function as a small shield for covering revives/grabs or push into a reaper/gunner pack to punish them

Why Kinetic Flayer:

  • While many might not have noticed, the target prioritization for Kinetic Flayer has had quite a lot of changes, this means that it will always prioritize specials/elites that might be most problematic, you are essentially getting off a free kill every few seconds for basically nothing which will spread soulblaze in a radius, due to also having Wildfire this becomes a chain effect of spreading more and more soulblaze essentially giving you a very reliable method of regenerating toughness

Why Is the bolt pistol built for mobility:

  • One of the biggest drawbacks of the FGS is it's lack of mobility, bolt pistol covers the lack of mobility of the FGS
  • Bolt pistol is essential for applying stacks of bleed, without it this build would be doing half or more less damage than it currently does
  • Run and gun is up to personal preference, I prefer being able to just look in a direction and one tap specials/snipers without needing to RMB

Why Lethal Proximity:

  • The blessing increases the explosion radius of perils of the warp.

Video

Divider
14 hours ago