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 Skitarii Voltaic Artificer WIP
 Skitarii Build - Warhammer 40k: Darktide 

 Skitarii Voltaic Artificer WIP
 Skitarii Build - Warhammer 40k: Darktide 

By teddyxg

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
10-25% Damage (Carapace Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Description

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Build is all around crowd control, debuffing and toughness regeneration to negate chip damage. Push attack is your friend.

Originally I preferred the Agni Mk III Shock Maul (1-2 Stamina, 10-25% Damage (Carapace Armoured Enemies), High Voltage: +25% Damage vs Electrocuted enemies., Skullcrusher: Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s) variant becuase I am used to the big clubs from my Arbites, but it seems the Enhanced Voltaic Arcs augment also counts for the arcs of the Branx - so either you go for single traget electrocuition or crowd control. 

For higher difficulties Power Overload surpasses Redline Capacitators because of enemy density.

2 months ago