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Lantern
HAMNER
Anti-Elite
Anti-Boss
Crowd Control
+2 more
 HAMNER
 Zealot Build - Warhammer 40k: Darktide 

 HAMNER
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[60/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Weak Spot Damage
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Snipers)
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

6-15% Sprint Efficiency
+5-20% Damage Resistance (Pox Hounds)
+2-5% Health
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Talent Tree

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Description

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How to use Hamner

prologue step: acquire max martyrdom for maximum damage output

Step 1: identify enemy warrenting hamner

Step 2: Activate Hamner

Step 3: Charge up heavy attack for max thrust and aim for the head

Step 4: activate charge

Step 5: bonk

dead enemy

 

repeat until win

18 hours ago