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Skitarii Shock Troop Vanguard
Horde-Clear
Crowd Control
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 Skitarii Shock Troop Vanguard
 Skitarii Build - Warhammer 40k: Darktide 

 Skitarii Shock Troop Vanguard
 Skitarii Build - Warhammer 40k: Darktide 

By KuroHei

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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PRIMER IN PROGRESS!!

Havoc 40 modifier -> Total Toughness = 104|| Total Health  = 127

 

Defense: A- (High survivability)

[4 consistent sources of toughness generation]

[+15% Damage Reduction at base] [up to +65% Toughness Damage Reduction]

[Good melee crowd control between the combat ability and melee weapon]

 

 

Offense: B+  (Good Hoard Clear in Melee and Ranged Slightly Struggles on Monster Damage)

[Has good horde clear capabilities as well as good killing pressure on Specials and Elites] 

[Combat ability crowd control make it relatively safe to kill thing in close proximity]

[The ability to fight Bosses is really good given the toughness generation and debuffing through the kit]

[Can maintain up to a +80% Damage bonus consistently]

 

Difficulty: A (Simple to use)

[Lower resource requirement allows you a lot of leniency in how you play with the team]

[Still has blitz usage despite not taking a blitz upgrade, this comes in handy when fighting Monsters]

[Damage potential and safety is locked behind the combat ability and the stacks that it provides]

 

3 weeks ago