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Horde-Clear
Crowd Control
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 Sparky Sparky Boom Cog
 Skitarii Build - Warhammer 40k: Darktide 

 Sparky Sparky Boom Cog
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Charmed Reload

Charmed Reload

1 bullets loaded from Reserve on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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"You're The Shocker now"...

This build is centered around empowering the arc rifle and shock damage to the fullest, but sacrifices some melee prowess in order to do so. The arc maul is more of a support weapon in this build, and should mostly only be used with the special attack charged.

You can take impact with hammerblow instead of thunderous on arcmaul if you want more CC from staggers, but i think brittleness gives more damage.

Weaknesses:

- Reload time is more than 5 seconds for the Arc Rifle without upgrades, which is why I like to take reload blessing, but this only shortens reload by ~0.6 seconds, so you can swap for maniac/unyielding (I don't find it has problems dealing with armor).

-In order to optimally use calvacade+charmed reload, you need to be holding down the button/trigger, even a small delay between shots will reset the crit chance, making time between reloads shorter. The optimal playstyle is to spam it like crazy into density.

1 week ago