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Toughness Battery
 Toughness Battery
 Skitarii Build - Warhammer 40k: Darktide 

 Toughness Battery
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Confident Strike

Confident Strike

+7% toughness on Chained Hit.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Description

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Trying out maximizing toughness generation for team via Power Overflow.  Maximum toughness, max regeneration to keep us capped as often as possible.  I haven't done any testing to see if its practical to get all of these going at the same time, just tracking the math here.

 

Restore Based on our Toughness: 35.1%/s + 7% per hit

 

Flat Regen: 7 per second in combat (3.5 in h40)

Resurgence gives flat 7(3.5) toughness per second while in melee combat to all members

 

Max Toughness: 249?  (174? in h40)

  • Base: 100(55)
  • Resurgence +50
  • curio 3x 17%
  • curio 3x 5%

 

Math:

So with Power Overflow we give 25% of our restoration to each ally in coherency.  Suppose all the buffs are going and we are successfully chaining one hit per second, we're looking at 35.1% of our toughness with ACD and 32.6% without, so 10.53% of our toughness restored to each player.  Havoc40 reduces base toughness by 45, and toughness regen by 50%.

 

((max toughness - havocMod) * restore% / 100 * 0.25) + (flat regen * havocMod)

Total raw Toughness gained per player in auric: 25.3 (19.4 without Advanced Combat Doctrines  running) (self 90.9/67.2)

Total raw Toughness gained per player in h40:  17.0 (12.9 without Advanced Combat Doctrines  running) (self 62.9/46.3)

 

Damage Taken:

Poxwalkers do 84 damage in damnation, and h40 is 1.5x, so 126.  3.3(7.4 in h40) seconds to recover from a hit in ranged, 4.3s(9.8s) in melee. For ourselves it is 1(2) second with ACD/ranged, and 1.2(2.7) seconds in melee.  

 

Caveats:

  • I didn't include Inspiring Barrage or Servo-Core Recharge Engine as they would be too unpredictable to model in my opinion.
  • Ammo is very limited in h40, Advanced Combat Doctrines being active means our contribution is limited.  We can delay the capacitance burn by firing a single shot and reloading, however this means we have no offensive contribution, and then our buffs will fall off within a few seconds.
  • Using the ranged weapon dramatically reduces the uptime of ACD.  Focusing more on capacitance regeneration would increase the uptime of Advanced Combat Doctrines, would that increase overall toughness restoration?
  • Is Advanced Combat Doctrines even worth all of the points it takes to get it, probably not for h40 given ammo constraints.  More attack speed to increase chaining restoration probably gives the same restoration and more offensive contribution.

 

20 hours ago