NRGaa's CC/Debuff Melee Skitarii Havoc 40
Skitarii Build - Warhammer 40k: Darktide
NRGaa's CC/Debuff Melee Skitarii Havoc 40
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Catachan Mk IV "Devil's Claw" Sword
Transcendant
Damage vs Flak Armoured:
0.34
[0.24 | 0.36]
Damage vs Unarmoured:
1.37
[1.05 | 1.45]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Cleave Damage Distribution:
1.8
[1 | 2]
Cleave Stagger Distribution:
1.8
[1 | 2]
Cleave Damage Distribution:
5.4
[3 | 6]
Cleave Stagger Distribution:
5.4
[3 | 6]
The higher the Cleave, the more enemies hit in one swing.
Damage vs First Target:
297
[225 | 315]
Damage vs First Target:
86
[70 | 90]
How much damage the weapon inflicts.
Dodge Distance:
1.01
[0.95 | 1.05]
Sprint Speed:
0.09
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Shred
+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Branx Mk CV Galvanic Rifle
Transcendant
Ammo Reserve:
72
[40 | 80]
Weapon's Ammo capacity.
Critical and Weakspot Power:
1.8
[1.6 | 1.85]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured (Near):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.13
[0.06 | 0.14]
Damage vs Unyielding (Near):
0.61
[0.34 | 0.68]
Damage vs Unyielding (Far):
0.49
[0.27 | 0.54]
Damage vs Maniacs (Near):
0.84
[0.5 | 0.93]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Weapon Stagger:
10.68
[6.6 | 11.7]
Measure of the Impact and Stagger inflicted on enemies.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.99
[0.75 | 1.05]
Damage vs Infested (Near):
0.78
[0.57 | 0.83]
Damage vs Infested (Far):
0.67
[0.49 | 0.71]
Damage:
676.5
[592.5 | 697.5]
How much damage the weapon inflicts.
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Recoil:
19.64
[24.82 | 16.19]
Moving Recoil:
106.3
[134.32 | 87.62]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Headhunter
+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Opening Salvo
+20% Strength on Salvo's First shot.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Talent Tree
Description
Main idea of this build:
Spamming Voltaic Emitter for CC and debuffs Skullcrusher , System Shock .
Active dive build, be aggressive and learn how to thrive in melee chaos.
Respectable ~1200 DPS vs Crusher .
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Possible node adjustments:
Tips:
Branx Mk CV Galvanic Rifle with this setup is the best special/anti-gunner tool. DON'T USE ADS with this gun! Stop for a milisecond and hipfire oneshot at enemy head. Spamming is inacurate too, so just time your shots well.
Switch for Ablative Wards on The Blight Spreads and Toxic Gas missions, thank me later.
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