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Crit frontliner- survive anything.
Horde-Clear
Anti-Elite
Anti-Boss
+5 more
 Crit frontliner- survive anything.
 Skitarii Build - Warhammer 40k: Darktide 

 Crit frontliner- survive anything.
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Confident Strike

Confident Strike

+7% toughness on Chained Hit.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Im balancing your ability to take a hit, whilst generating multipl layers of damage and damage resistance. 

 

I didn't pick electric statuses effects because its all about going in there and being able to consistentl have high capacitor charge, which reduces damage and toughness damage reduction. 

 

If your stacks fall off that will be replenished with an ability use so you can consistently have up time without worrying about stacking buffs. 

 

The shield is going to make sure you can close gap against gunners or if your caught in a bad position. 

The claw is amazing against carapace and that is why we have are counting on it to take out heavies whilst the maul is there to generate crits and toughness whilst also benefiting from weak point and melee damage increases. 

 

The ranged is just op as it is and can be used in a clutch however you dont have to be afraid to run into range with your bubble. 

 

 

22 hours ago