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Twiceborn Support Skitarii
 Twiceborn Support Skitarii
 Skitarii Build - Warhammer 40k: Darktide 

 Twiceborn Support Skitarii
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[60/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Skitarii build designed to support your team. Takes a couple of blessings and nodes that will diminish your personal DPS a bit in exchange for offering valuable utility and help for the rest of the team.

You can take an Arc Maul with Execution and Thunderous as an alternative to the Shock Maul.

The build is designed to flexibly frontline or backline as necessary; frontline, using Maul's good impact and Skullcrusher/Thunderous to weaken enemies, backline using plasma gun's primary fire to weaken armor packs, or countershoot ranged enemies ammo permitting. Noospheric Command helps snipe specials.

Plasma Gun takes Shattering Impact so that it acts as a sort of "target designator" and ranged brittleness applier vs big bois. Combine this with Noospheric Command to kinda sorta replicate the Veteran's target mark keystone--ping priority targets, slap them with a plasma bolt or two, 

Redline Capacitors is taken to have space for both plenty of Noospheric Command uses while also being able to use a full 3 charge (unupgraded) voltaic emitter.

Rest of the talent nodes provide utility for the team; team toughness regen, DR for downed teammates, highlight specials,

You could probably trade away Ammunition-Restoration/Gunsmith for more damage or survival related nodes; I take them mostly for comfort and to ease ammo strain on the team.

2 hours ago