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Psyker "Arbites mode"
 Psyker "Arbites mode"
 Psyker Build - Warhammer 40k: Darktide 

 Psyker "Arbites mode"
 Psyker Build - Warhammer 40k: Darktide 

By Credor

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Zarona Mk VI Combat Shotgun
Transcendant
Zarona Mk VI Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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I really enjoy playing Arbites, but I miss having more flexibility. With Arbites, I often feel locked into a single approach, while I prefer being able to switch between frontline melee and supporting the team from the second line when needed.

This build is my attempt to recreate that feeling on Psyker. The main focus is survivability and melee combat, with Smite providing reliable crowd control whenever the situation calls for it.

I deliberately skipped Blazing Fire. Instead of relying on Soulblaze for damage, I want Smite to provide crowd control while also finishing off most enemies. Shriek is used as a panic button - to create space in melee, or vent Peril, and let me continue channeling Smite when necessary.

The build's survivability is centered around the interaction between By Crack of Bone, Just a Dream, and damage reduction provided by other talents. Melee kills reduce Peril, while part of the damage I take is converted into Peril instead of directly threatening my health. This creates a feedback loop where constantly changing Peril fuels Quietude, while Quietude and Warp Expenditure together provide reliable Toughness regeneration, allowing me to stay in the melee combat.

The result is a Psyker that feels closer to a durable frontline controller than a traditional backline caster, while still retaining the flexibility to lock down hordes with Smite whenever the team needs breathing room.

6 hours ago