Table of Contents
Zealot Build - Warhammer 40k: Darktide
Gotta Go Fast
Zealot Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
This build revolves around having a lot of stamina and maintaining stealth through crits as much as possible. Behind the Lines allows you to stealth behind groups of shotguns/gunners, backstab, suppress the rest, and tear apart the group. You will have stealth back off cooldown after this.
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COMBAT TIPS AND TRICKS
Use heavy attack charge up times for increased movement/closing distances along with your spring.
Stunstorm grenades allow you to destroy large hordes in small spaces if needed. It is also very useful for clutch revives.
Use revolver for flamers/trappers/bombers/snipers.
Weave in dodges for some damage reduction and don't forget to pause and block every once in a while to reset your dodge counter.
Light attacks into hordes are very fast and will help reduce the cooldown of stealth when you are hitting crits. Slide around and behind all elites and specials while chaining heavy attacks to get backstab headshots and maximize crits for stealth cooldown. Special action light attack with combat knife triggers a heavy attack after the punch. Push attacks make space while allowing you to weave in quick jab headshots.
We are sacrificing a lot of toughness and resilience for mobility, so stay aware of your surroundings and dodge/block as much as possible to avoid damage. You need to move in and out of stealth while positioning to avoid gunners. You will almost never run out of stamina with this build so keep moving, running, dodging, and sliding.
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Update 8/4/2026: I have had more time to test different curios. While incredibly fun, the sprint efficiency is completely unnecessary since we already have so much stamina. The changes help us do our primary objectives a bit better (Regain stealth as quick as possible, and help revive teammates to save the run).
I have swapped out Relentless Fervor and Riposte for Sustained Assault and Abolish Blasphemers. We do not need the additional sprint efficiency, and the damage output and stamina regen is more consistent with these talents. The constant +15% on elites makes more sense since elites, disablers, and bosses are our primary focus. Also replaced Bleed for the Emperor with Invigorating Revelation because we should have stealth off cooldown often enough to greatly increase our damage reduction this way.
Update 9/7/2026: We lose Behind the Lines suppression (Time to Kill feels like a wasted talent anyways) and Sustained Assault in favor of the fatmangus build triangle in the bottom center (Bleed for the Emperor, Restoring Faith, and Faith's Fortitude). We also change one curio to Health, swapping combat ability reduction and revive speed for toughness and damage resistance against gunners. We add a ton of resilience and survivability this way while sacrificing very little in terms of extra stamina. I have also experimented with using Blinded by Blood in place of Stalwart (bottom left of tree) now that the added survivability leaves room to add the extra boss damage from bleed.