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Buff Daddy Arbites(Auric Tested)
Anti-Special
Anti-Elite
Crowd Control
+3 more
 Buff Daddy Arbites(Auric Tested)
 Arbites Build - Warhammer 40k: Darktide 

 Buff Daddy Arbites(Auric Tested)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Weak Spot Damage
5-10% Reload Speed
Speedload

Speedload

+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Become the wall by shoving and smashing people's face in with you shield. Unleash your unlimited stagger and bully everything up (except bosses) with your 40k stagger. block all shots and even shoot will still blocking with your pocket sniper. regenerate grenades and stagger even more (including bosses). No one can stop you for you are lex incarnate, become the final boss you were meant to be

 

Build so far is pretty tanky and has lots of crowd control just charge a heavy and most things will stop moving. The stagger will help with the damage so you don't really need to run a lot of damage nodes. I personally prefer the arbites grenades over the mines for the short cooldown and quick stagger but if you prefer the mines then I don't blame you.

 

If you prefer the mastiff over going solo then I'd trade top nodes for "up close", "walk it off", "man and cyber-mastiff" along with changing the grenades to remote denotation. Just send your dog to a target and detonate it on top of a crowd and spares the team some grenades since it recharges instead.

 

as for keystone I'd recommend "go get 'em!" since getting shot repeatedly is worse than enemies' approaching you in the heat of the moment in my opinion.