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 Femcellence
 Arbites Build - Warhammer 40k: Darktide 

 Femcellence
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

Confident Strike

Confident Strike

+8% toughness on Chained Hit.

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Darktide item card top
Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The Arbitrator build is basically "Here, we know you suck, so take these damage reduction buffs and instant toughness regens!". It plays well into my shortcomings, I tend to run head first into danger and then reel as soon as I realize that the half a dozen Crushers want to eat my lunch.

I keep the dog on my build so that I have my own personal babysitter, I find that the less time I'm saying "Hey, I'm downed" the less time you guys sacrifice in taking care of objectives. 

The grenades on this build are take it or leave it, they don't do a ton of damage and I find that the special allows me to stagger more but they throw out quicker than the Voltaic which I generally avoid and the dog grenade is totally unreliable for me. 

Like my Psyker build, I usually lean towards crits but the amount of stagger in the Arbitrator's build also means that while the enemies can't move, they're also taking extra damage. 

Break The Line is crazy good, I love being able to BTFO 6 Crushers, it gives me time to sick a dog on one, throw a grenade and start working them over. 

The Arby Maul is fast and reliable but I do find that I'm spamming left click to the pojnt that my index finger gets tired on Auric! The Shotgun is also reliable, it does a ton of damage but I do find that Mutants usually take two shots and Crushers 3-4. I tend to chance the perks and blessings around a lot, that's one thing I do like about this class over the Psyker or Vet, changing a Talent point, perk or blessing won't break your build immediately!

3 months ago