Fastest Speedrun Zealot
Zealot Build - Warhammer 40k: Darktide
Fastest Speedrun Zealot
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Catachan Mk III Combat Blade
Transcendant
Damage vs Flak Armoured:
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Damage vs Flak Armoured:
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured:
0.06
[0.03 | 0.07]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Critical and Weakspot Power:
2.89
[2.19 | 3.06]
Critical and Weakspot Power:
2.3
[1.5 | 2.5]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
124
[100 | 140]
Damage vs First Target:
46.5
[37.5 | 52.5]
How much damage the weapon inflicts.
Sprint Speed:
0.89
[0.53 | 0.98]
Dodge Distance:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Lacerate
4 Bleed Stacks on non-Weak Spot Hits.
Flesh Tearer
8 Bleed Stacks on Critical Hit.
Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Damage vs Flak Armoured (Near):
1.07
[0.66 | 1.18]
Damage vs Flak Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.31
[0.16 | 0.35]
Damage vs Unyielding (Near):
1.28
[0.82 | 1.4]
Damage vs Unyielding (Far):
0.79
[0.46 | 0.87]
Damage vs Maniacs (Near):
1.58
[0.99 | 1.73]
Damage vs Maniacs (Far):
0.49
[0.27 | 0.54]
Weapon Stagger:
66.8
[26 | 77]
Measure of the Impact and Stagger inflicted on enemies.
Attack Speed:
1.23
[1 | 1.29]
Measure of the time it takes to Reload.
Effective Range:
8.2
[5 | 9]
Effective Range:
20.2
[13 | 22]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.45
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.72
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.45
[0.32 | 0.48]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage:
791.25
[581.25 | 843.75]
How much damage the weapon inflicts.
Sprint Speed:
0.4
[-0.2 | 0.8]
Dodge Distance:
0.81
[0.75 | 0.85]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Both Barrels
Killing an enemy by firing both barrels makes your next Reload +70% faster.
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -10%.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Talent Tree
Description
Hail the Knife Emperor! Very fun and efficient speedrun build to try! - Keep the Lacerate and Flesh Tearer blessings as most of your damage will be from bleed.
- I like the Crucis Mk XI Double-Barrelled Shotgun but you can really use anything that’s anti-specialist. Like the Zarona Mk IIa Quickdraw Stub Revolver
- Don’t attack enemies while speedrunning. Unless it’s the end of Shroudfield and you want to use the Perfectionist modifier. Or because you need toughness.
- The Catachan Mk III Combat Blade is a must have and make sure that at least the Mobility stat is at 80.
Video
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