Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Volley adept and one motion are not just quality of life improvements for boltgun use, but required for maximum destructive potential. You'll eat ammo like it's nobody's business, but you're the commissar (drip required). You should be showing your squad how effective you are at obliterating any opposition as long as you are fed your ammo. Try not to miss too much.
Melee is your strong suit, and is what will make your boltgun eat traitors and nurgle spawn for breakfast with the help of weapons specialist. Build up your 10 stacks by horde controlling, then unleash almighty boltgun on anything in front of you (preferably on specialists). The reload perks should allow you two FULLER AUTO bursts before the stacks go away. This is not always required and not recommended for the sake of what little ammo economy you have.
Shredder grenades should never be at 0 for longer than the time it takes for another horde to appear, and it should never ever reach grenade cap. Grenades chewing up hordes while your melee weapon is out will give you stacks of weapon specialist. If you are not using your frag grenades, you are not at maximum destruction and a detriment to your strike team.
(If you think you can handle the extra reload time, take away tactical reload and replace it with grenadier or on your toes)