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skit claw/power sword
 skit claw/power sword
 Skitarii Build - Warhammer 40k: Darktide 

 skit claw/power sword
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Machine Spirit Resurgent

Machine Spirit Resurgent

Refund a Special charge on weapon Special weakspot kill. Can occur only every 2.5s.

Chained Deathblow

Chained Deathblow

+20% Critical Chance for 3s on Weak Spot Kill.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

Surgical

Surgical

+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+6-12% Block Efficiency
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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obligatory: "i've cleared h40 with this multiple times" but honestly just play whatever you think is fun. skitarii are hella flexible with their builds so do what you enjoy!

 

build is flexible tbh. can easily remove chordclaw and path up to get voltaic emitter instead. could also remove noospheric command from servo skull if you don't want to play around it. maybe worth removing a point somewhere to get galvanic marking array if you decide to go with noospheric (maybe remove satiated steel/ablative wards)

 

ammo cell augury and ablative wards are flex points. you can remove it and put it into purgator skull, adaptive combat engram for some more defense, or honed dissector for 8 flensing stacks (or whatever else if you want it)

 

haven't tested too much for power sword perks. might be better options for which to take (maybe flak instead of carapace and then mainly use chordclaw to deal with maulers/crushers). 

 

i like these blessings personally for both weapons. decapitator is better now, but i struggle to get good uptime on it unless you're just cleaving through a horde of chaff. doesn't feel great against rager/mauler/bulwark/crusher/vanguard mixed hordes. surgical and man stopper on the phosphor pistol lets you infinite cleave to hit targets at the back of the horde. even holding ADS for 1-2seconds will get you nearly to 100% crit chance to hit the cleave from man stopper.

 

curios are my pref but you could swap some of it for gunner resist if you find that to be worth it to you. you could swap to a 3rd toughness curio/max stamina if you don't run ablative wards.

1 day ago