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Claw and Blades Do It All
Anti-Elite
Frontliner
Melee
+1 more
 Claw and Blades Do It All
 Skitarii Build - Warhammer 40k: Darktide 

 Claw and Blades Do It All
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Riposte

Riposte

+16% Critical Chance for 4s on successful Dodge.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Overview:

-Basically has everything I need to cover all engagements. Chordclaw for single target or CC/AOE damage, Blades to handle mixed hordes, Blast Pistol for single target ranged kills with the occasional Man Stopper proc for extra cleave, and Noospheric for high priority killing of specials and general single target damage. 

 

-Tons of capacitance generation via Crit/Weakspot and Flensing.

 

 

 

Alternatives:

-Purgator Skull is an okay option also. Possibly remove Satiated Steel, Ablative Wards, or Augmented Power Cycle to take Flame Skull.

 

-Mech Power Sword could work here too. It's just a bit awkward to use sometimes though imo.

 

-Swap Ablative Wards for something else if you don't need the corruption resist. (It's still comfy to have in Auric though). Alternatives include: Ammo Cell Augury, Moebian Conductor, System Shock, Evasive Servo Recovery, or Weakness Analysis Doctrine

 

 

 

About Redline Capacitors: 

-I think this keystone is fine to take as an alternative, but personally I don't enjoy it that much. It's absolutely not a bad pick though. I simply prefer the Attack Speed, Crit, and flat capacitance generation from Flensing.

9 hours ago