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Crit-tank hybrid
Horde-Clear
Crowd Control
Tank
+1 more
 Crit-tank hybrid
 Zealot Build - Warhammer 40k: Darktide 

 Crit-tank hybrid
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Everlasting Flame

Everlasting Flame

Critical Hits spend Ammo from your Reserve instead of your current fuel tank.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5s. Stacks 20 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Template build for a crit based tank which adopts the fatmangus shell and half of the blazing piety shell. It's very tanky, has incredible crowd control and the duelling sword is your standard all-rounder melee weapon which murders elites. 

I've put an example duelling sword in the build, but note that there are  a LOT of variations that can be made based on preference, including adding flak instead of unyielding, adding uncanny strike instead of precog or even removing thrust for something else. I think uncanny + thrust is probably best in slot for bossing as you can brittle a boss with flame, then stab it for a 60% brittleness. 

 

The curios are a bit awkward. 2 revive speed is mandatory for getting that nice "1 res breakpoint" off of a chorus. I think you could remove combat regen and replace it for the standard fatmangus setup (2 stam + 1 gunner resist + 3 revive speed). As long as you have 3 health and 2 revive speed, I think it's fair to say you can pick your poison between the rest. 

18 hours ago