Logo
Games
Lantern
Kiss me, Kill me
Anti-Special
Ranged
Support
 Kiss me, Kill me
 Skitarii Build - Warhammer 40k: Darktide 

 Kiss me, Kill me
 Skitarii Build - Warhammer 40k: Darktide 

Class

Divider

Weapons

Divider
weapon container top
Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
weapon container middle
Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Confident Strike

Confident Strike

+7% toughness on Chained Hit.

weapon container bottom
weapon container top
Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
weapon container middle
Ammo
[80/80]%
Reload Speed
[60/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
-
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
-
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
-
weapon container bottom

Talent Tree

Divider
Patch Depths of the Damned Future update

Description

Divider

No-ability-noospheric tag spam, arc spam, team toughness sharing (via Overflow and Resurgence). High safety, high damage, high support, but high ammo consumption. You are a multigun turret prioritizing the greatest threats in the game: Specialists, Gunners, and elite packs. This build is my quest to make Skitarius as broken as possible. For a melee & skull build, check out: https://darktide.gameslantern.com/builds/a2cb4f61-5241-4978-86f0-52434c7a15ae

 

--- How to Play

Tag all specialist and gunners nonstop. Do not use your ability.

---

Shoot ranged enemies and elites in groups. Brace your rifle to hit 4 targets. Hip fire will only hit 3. 

---

If the team is under intense pressure, send a spinning flame skull. When someone goes down, send a medicae skull. When clutching, send a skull to untie if there's any risk.

---

When melee (overwhelmed, trash clearing, or single target) switch to maul and power it up. Push-attack groups. Light attack spam is enough to get back to your rifle. The maul will recharge in the background while you shoot, and your rifle will recharge when not firing.

 

 

--- Details

--- --- H40 Variation

To survive multiple poxbursters and to not be deleted by one overhead, move Sequenced ChargeTarget Prioritization PsalmsCapacitor Reclamation LooptoElectro-Strike ConduitAblative WardsAugmented Power-Cycle.

--- --- Bosses

Tagging a boss once will apply and maintain 8 burn and 15% damage-taken. Monstrosities take weakspot damage from your arc rifle (probably a bug). Despite your very good and safe boss damage, specialists come first and bosses are the distraction. Retag the boss every 2 seconds if you have to solo it.

--- --- Maul Moveset 

Groups: Push attack (optional) -> L-> repeat H

Single: H > repeat (H > L)

--- --- Noospheric Skull

The skull's aim is perfect but its line of sight is different from yours. Move around (and even jump) if needed. You will have 2 skulls when you are revived (probably a bug).

--- --- Medicae Skull 

Teammates can still revive the target after you've sent a skull. If they are faster, your skull charge is returned. If there's any chance a teammate will take damage attempting a revive, throw the skull and inform your team to prevent risky revives. Avoid skulling a net, as teammates with be blocked and confused by it. Skulls can rescue hogtied teammates (even through some walls and floors), removing the hardest part of a clutch. Don't forget you have them!

--- --- Flame Skull

Have fun with flame skull when at 5 (cone flame chokepoints, for example), but save the last 2 for revives. Spinning flames can safely take out heinous rituals.

If team rarely goes down or no one wants grenades, use flame even more freely. If you are at 0 skulls, you get grenade priority even over chem/bazooka scum. Otherwise, scum/arbi/ogryn grenades might take priority, especially if teammate is at 0. Know team comp of blitzes and communicate.

 

--- Recommended Mods

Noospheric Mercy (Big green icon around body receiving med skull)

/warhammer40kdarktide/mods/974

Servo-Skull Alerts (Notification when you and/or team deploys a med, flame, or interrogation)

/warhammer40kdarktide/mods/963

ServeMeSkull (Separate keybinds for medicae, spinning, and cone flame)

/warhammer40kdarktide/mods/1165

2 days ago