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Crowbar Merc
Anti-Special
Anti-Elite
Crowd Control
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 Crowbar Merc
 Hive Scum Build - Warhammer 40k: Darktide 

 Crowbar Merc
 Hive Scum Build - Warhammer 40k: Darktide 

By Jiosang

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[60/80]%
First Target
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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Use crowbar alternate mode for single targets(never use it in a horde) also on mutants
Stim only when high hp targets are in mass amounts like tons of maulers, crushers, or reapers (also stim if you need to get out of a horde and rampage isn't up)
Rampage is your go to trick, use it whenever it's available during fights
Use boom bringer only for bosses (can use it whenever you can't clear a horde quick enough for something like an objective or reviving/rescuing someone)
Use needle pistol for high hp targets(on crushers do 2 shots and finish with melee) or out of range targets
You can get rid of extra pouches and potent tox for anything else you prefer if you'd like, but I like to bring it for the extra boom charge and little bit more needle pistol damage
You can also get rid of fury I and II for Vultoprene I and II if you'd like, up to your preference


This is my first build on the site, hope you enjoy
 

3 hours ago