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critically speedy crowd shredder (variation 1 - damage)
Horde-Clear
Anti-Elite
Crowd Control
+2 more
 critically speedy crowd shredder (variation 1 - damage)
 Zealot Build - Warhammer 40k: Darktide 

 critically speedy crowd shredder (variation 1 - damage)
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Cadia Mk XIIIg Assault Chainsword
Transcendant
Cadia Mk XIIIg Assault Chainsword
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Shredder
[76/80]%
Penetration
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Bloodthirsty

Bloodthirsty

+100% Critical Chance on your next Melee Attack after Special Attack Kill.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Ranged Damage (Elites)
4-10% Ranged Damage (Specialists)
Speedload

Speedload

+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
-
-
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+5-20% chance of Curio as Mission Reward (Instead of Weapon)
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Talent Tree

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Description

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this is the first variation of the current build i run, it works pretty well for me and i can get through missions without dying or losing health through most of it so i figured i should upload it. 

this build is for those who charge into crowds  (armored ones specifically)  and like moving as fast as possible and mow down enemys with fast movement, using push follow ups to increase attack speed, and decimating 90% of enemys. this build was made for high difficultys where armored enemys are most of the ones you face. the invocation of judgement keystone charges more ability recharge then pious cut throat but critical hits arent charged by smaller fauder. so this is for helping your teams in the front lines. using your ability and killing enemys constantly recharges your toughness allowing you to survive for a long while. using you ability also causes more crits, so your abilty charges faster when using it.

this version is meant for damage. the main change is to the perks and blessings on the chainsword. variation 2 just has all crit chance related perks

21 hours ago