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 John Halo
 Veteran Build - Warhammer 40k: Darktide 

 John Halo
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Turtolsky Mk VI Heavy Sword
Transcendant
Turtolsky Mk VI Heavy Sword
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Cleave Damage
[80/80]%
First Target
[80/80]%
Cleave Targets
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Headtaker

Headtaker

+8% Strength for 3.5s on Hit. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

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Agripinaa Mk I Infantry Autogun
Transcendant
Agripinaa Mk I Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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A quintessential Halo-inspired build, allowing you to take your choice of Infantry or Vigilant Autogun depending on whether you want an Assault Rifle, Battle Rifle (Columnus Mk III), or DMR (Graia Mk VII) feel. The fact that your grenades stick to enemies is just icing on the cake. Melee is really only there for ammo conservation, and even then, Withering Fire gives you the option of simply cutting hordes down. Don't underestimate the crit from Deadshot - that and Focus Target! will ensure you remain ammo efficient against bigger targets like Maulers and Reapers.

9 hours ago