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 Alt [1.13]
 Psyker Build - Warhammer 40k: Darktide 

 Alt [1.13]
 Psyker Build - Warhammer 40k: Darktide 

By KuroHei

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[0/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Description

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When making builds my goal is mostly to make something that is ultimately simple in concept and design, not being too hard to understand as to why it works or could work especially for new players. Because of this, sometimes it is necessary to go into more depth when sharing instead of saying it works because I think it will. A lot of the builds take utility into mind as well because just stacking damage is not enough to help a player get through a mission alone. Most of the discussion in my guides are due to heavy numbers being ran and through many runs and attempts to emulate or practice with how the builds may or do play out -- this leads to plenty of testing in the psykhanium  as well, just to get accurate numbers and representation of how each part will actually function. Outside of that all other testing and simulation is mostly done in Havocs 30-40. IF anyone cares for further breakdowns, starting in this season I will try to make video guides along with these builds.

 

5 hours ago