Measure of the Impact and Stagger inflicted on enemies.
Reload Speed
[80/80]%
Attack Speed:
1.23
[1 | 1.29]
Measure of the time it takes to Reload.
Range
[80/80]%
Effective Range:
8.2
[5 | 9]
Effective Range:
20.2
[13 | 22]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.45
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.72
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.45
[0.32 | 0.48]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Effective Range of the weapon before Damage fall-off kicks in.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage:
791.25
[581.25 | 843.75]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.81
[0.75 | 0.85]
Dodge Limit:
3.6
[3 | 4]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Flechette
6 Bleed Stacks on Critical Hit.
Man-Stopper
Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Health
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Health
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Health
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Zealot Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
At H40, to bonk Pack Master you need to stack all the buff and hit back headshot. Twins can't be bonk. You can bonk demonhost from the front with all non backstab buff.