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Almighty Law
 Almighty Law
 Arbites Build - Warhammer 40k: Darktide 

 Almighty Law
 Arbites Build - Warhammer 40k: Darktide 

By hangman

Class

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Weapons

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Krourk Mk VII Crusher
Transcendant
Krourk Mk VII Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[0/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[0/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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-
-
-
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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-
-
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Guardian of the Lost
Transcendant
Guardian of the Lost
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-
-
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Talent Tree

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Patch Depths of the Damned Live

Description

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                                                                                                 "Be not afraid of any creature-

                                                                                                   that walks beneath the skies;

                                                                                           Though big they are and small you be,

                                                                                                             for I will equalize."

 

This build allows you to throw around ogryns like children in a ball pit

22 hours ago