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Crit Freak
Frontliner
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 Crit Freak
 Hive Scum Build - Warhammer 40k: Darktide 

 Crit Freak
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[60/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Critical Hit Damage
Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[76/80]%
Reload Speed
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 3.5 seconds.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
-
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Talent Tree

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Patch Depths of the Damned Live

Stimm Lab

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Patch Depths of the Damned Live

Description

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Focus on attack speed, critical chance and cleave. Almost total melee focus, with ranged weapon focusing on picking specialists and potentially softening bigger enemies/groups. Survivability relies heavily on nimble + jittery dodging, gaining most toughness regen through 'precision violence' which pairs well with the high attack speed, and the 'Adrenalin Unbound' keystone modifier's regeneration means agression is required to shrug off hits you can't dodge.

Build offers little in terms of support options for the team, but feels fairly self reliant by cycling use of ability, chems and grenade for continual damage output, or stacking chems and ability for large hoards.

high kills, without leaving teamates abandoned is important, and stacking curios with 'Ally revive speed' with blackout grenades for revives amongst large hoards makes the build fairly comfortable clutching.

 

Primary Weapon is personal preference, attack speed bonus and can opener on crowbar makes it easier to get through armour clumps, good finesse or weapons with strong light attack spam should work just as well, maybe better (need to try build with a devil's claw)

Secondary Weapon personal preference, leaning towards quick swap rate with accurate firing for specials |'Sticky hands' is a personal preference to make my bolt pistol more reliable, can be swapped for own personal preference nodes|

All grenades work, personal use has found blackout grenades very strong for giving yourself space, and the decent range is excellent for disrupting gunner groups, and clearing space for teammates getting surrounded.

Additionally, with 3 curio 'ally revive speed' the blackout stagger duration is long enough to get a revive safely in enemies faces.

 

 

Build is FAR from fine tuned, but it goes through Auric missions comfortably. Alter as you see fit.

19 hours ago