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Electro Warrior
Crowd Control
Frontliner
Melee
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 Electro Warrior
 Skitarii Build - Warhammer 40k: Darktide 

 Electro Warrior
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[60/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Patch Depths of the Damned Live

Description

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Tested up to Auric Maelstrom with great success. Not a big Havoc player, test for yourself.

 

I don't understand half the talent trees or synergies so quite happy making my own build and succeeding for a change. Main idea is just to sparkle all day long :) 5x charges, it only uses a maximum of 3x at a time. Use them to either speed up your attacks or in a big group of shotgunners to zap them down. 

 

Focus is very much on melee. Use the Arc Maul's special liberally whenever you encounter a good grouping of lights or a special that needs to go down fast. This build is overall oddly tanky, moves at a pleasant speed and deals out a good chunk of damage and still retains the servo skull for squad heals in tricky situations as well as hacking without needing to safeguard a player. Keep in mind that the regular way of getting people back on their feet is fully viable, the skulls are for mid combat assistance and if followed like that you tend to have one handy when needed while also not being a burden on the team's grenade economy.

 

Arc Rifle for more sparkles is functional but due to the lack of Gunsmith the Plasma Gun is favoured as it offers a high reservoir of ammo, allowing you to fire 2-3x shots, put it away and repeat two more times and then find a quiet moment to reload the whole thing.

 

 

 

2 hours ago