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Hack and Stash
 Hack and Stash
 Hive Scum Build - Warhammer 40k: Darktide 

 Hack and Stash
 Hive Scum Build - Warhammer 40k: Darktide 

By unisar

Class

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Weapons

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Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Darktide item card top
Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Stimm Lab

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Patch Depths of the Damned Live

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Melee focused stimm support build for Auric+

Light spam with the axe, taking advantage of hyper violence with heavy attacks when applicable: if smaller enemies are low, heavy onto them to gain the overkill damage, then use that into nearby elites for max damage, especially good on ragers/maulers.

Decent crit damage built in, to help recharge the stimm with chem kills (crits apply chem). You can always swap out the crit on the stimm for rending or finesse, likely is a better choice to aid yourself, but crits tend to help the team more so. 

Blackout grenades into clusters of enemies helps hyper violence or just generally killing for stimm cool down, and particularly useful to dismantle gunner groups before closing distance to them.

The axe usually kills things outright, but there's a decent amount of chem spread across the build, but we rely on the axe getting kills itself for battering strikes (cleave node), splash damage (spreading chem) and for hyper violence, but chem is so good and just helps with hoards and stimm cool down.

Drop stimms buffs for team as often as possible, you should be able to rapidly drop 2 stimm crates almost back to back with the cool down benefits on both the ability and the stimm with kills.

2 weeks ago