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Chem Doctor
 Chem Doctor
 Hive Scum Build - Warhammer 40k: Darktide 

 Chem Doctor
 Hive Scum Build - Warhammer 40k: Darktide 

By unisar

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
-
-
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Shock & Awe

Shock & Awe

-60% Enemy Hit Mass for 3s on Kill.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Block Efficiency
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Stimm Lab

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Patch Depths of the Damned Live

Description

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My version of the popular "tox commando" build by Mister E. Incredibly fun, mine might be super similar I can't remember the exact changes I've made throughout my playtime with it.

Essentially you use the stimm drop as a chem bomb, stand close to it and block push enemies back into the circle so that after5 seconds it explodes, then let the toxins kill everything.

Bonesaw applies extra chem on crits and with battering strikes talent and shock and awe blessing it can cleave much better through armoured packs and mixed hoards, applying more chem quicker.

Decent amount of toughness regen and damage reduction across the toxin nodes of the tree, especially chemical dependency, so you are tankier than usual but you still need to manage stamina when standing and blocking enemies.

Minimum recharge time on the stimm to allow you to just insta drop a new crate as soon as possible. You can get really high uptime on drops, creating a chem explosion on yourself over and over throughout the mission.

Chem grenades are still insane to run and are a longer range area denial, but running blackouts with pocket toxin and dropping the extra pouches can work (bear in mind kills from chem don't regenerate the blackouts; only outright kills from the bonesaw, which is nowhere near as as common)

10 hours ago