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Mechanical Duelist
Anti-Elite
Melee
Allrounder
 Mechanical Duelist
 Skitarii Build - Warhammer 40k: Darktide 

 Mechanical Duelist
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Chained Deathblow

Chained Deathblow

+20% Critical Chance for 3s on Weak Spot Kill.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Description

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I want to make better use of Force Distribution Actuators and Voltaic Burst . Although not the most powerful, I feel they are a little too underappreciated and they make for you to much more comfortably use the Branx Mk VI Mechanicus Power Sword to the best of your abilities by having the more time to line up and charge up shots due to electricuting or knocking over enemies on push. I thought Voltaic Burst only stunned one enemy, but it stuns all enemies in front of you (at least).

 

The last 3 perk points are up to debate for me and I will test between these two setups:

VS:

Or some combination of all of these and maybe replacing one of them for Retribution Conduit which can be nice since you'll be stunning people through crits and pushes.

The first combo has higher damage and more consistent, yet weaker survivability. The second combo only gets +10% damage (to everything at least), but the combo of kinetic energy distributors and adpative combat engram creates a very tanky backstop that makes it very hard for you to go down. When you need it most, you suddenly get an IV blast of toughness regen that can't be suppressed due to how much damage reduction you have from Galvanized Coating and Adaptive Combat Engram together.

My philosophy about this game has shifted from just going to max out damage to handling edge cases better. You'll eventually take all enemies down from whacking them enough, but you need to be alive to do it. You can just get +X% more damage, or you can get entirely new utilities for defense/CC like electrocuting enemies, throwing them back, suddenly becoming tanky and unkillable, etc. You don't just do more damage with these perks, you get to fight more unfairly.
 

5 hours ago