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Lantern
Burning Fury
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 Burning Fury
 Zealot Build - Warhammer 40k: Darktide 

 Burning Fury
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Tigrus Mk III Heavy Eviscerator
Transcendant
Tigrus Mk III Heavy Eviscerator
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Shredder
[80/80]%
Penetration
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Perfect Strike

Perfect Strike

Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5s. Stacks 20 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Description

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High damage and survivability.

Flamethrower feels tempting to take advantage of the new Purifying Hatred perk, but stunstorms are great for reviving people and emergency situations. Flamethrower's role of close/mid range of mixed horde clear is also pretty much the same as heavy eviscerator, so you would have redundancy in that role in addition to relying on knives as your main way of dealing with snipers and other specials out of reach. Although tempting and arguably cooler, I think having more utility and ranged capabilities outweighs close range mixed horde redundancies with neutered range and mobility.

The Tigrus Mk III Heavy Eviscerator is the less used one, but is arguably better in terms of stats. It is my favorite melee. The pattern is:

Block push attack > heavy > light > light

And that repeats.

For single target, you can do:

light spam OR light 1 > heavy 2 OR use special attack with anything.

The attack chain heavily relying on push attacks is why I use Punish Impeity and No Respite. Holy Tools is temping however for the heavy eviscerator. If stamina management feels fine, I might swap No Respite or Punish Impeity for Holy Tools.

The presence of all the DOTs such as bleed and fire might better compliment the new Krourk Mk VII Crusher . DOTs don't help much if the enemy gets instantly one or two-shotted anyways. A high stagger weapon might be better because it provides way more safety, but doesn't lose out on damage anymore because the DOTs safely provide that damage to the enemies that can't fight back from the ground anyways.

2 weeks ago