This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
Suppress Enemies within 5-8 Radius on Close Range Kill.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gameplay Tips While Using This Build.
Typical psyker surge staff build, but you run max hp and a deflector force sword with peril blocking, which allows you to basically face tank hordes and shooter spam should you need to. Peril blocking also gives psyker clutch potential as it makes them virtually invulnerable while reviving.
Surge staff is used as usual to cc packs of elites and specials to create space and allow teammates to kill them with ease
Lvl 5: Given we are using peril blocking and the surge staff, expect a large amount of peril gain and therefore a large amount of toughness regen when quelling. This talent also works with passive quelling and on ability use, so you can gain toughness more consistently than with the other traits. (One which requires you to kill using force attacks and the other which requires you to brain burst or rely on rng)
Lvl10: We run warp resist because the surge staff is mainly used for its CC potential and the (at most) 15% damage gained does not reach any significant breakpoints. Instead we run warp resist to allow us to chain cast more without quelling and therefore more reliably stunlock elites.
Lvl 15: We run Psychic Communion to give us some passive way of generating warp charges without brain bursting. This trait actually procs fairly consistently on higher difficulties due to the size and frequency of hordes and will allow you to not only maintain but even gain warp charge stacks as long as a decent number of enemies are nearby.
Lvl 20: Kinetic Deflection allows psyker to effectively tank for the team. While normally blocking an attack costed stamina, peril blocking now let’s you use peril instead. This perk is what allows psyker to tank, as an attack from a poxwalker increases your peril by ~10% when they normally would have taken 2 (of 3) stamina bars on the force sword. On top of all this, peril blocking currently does not stop passive quelling, so you are actively losing your peril even while blocking. This synergizes well with our lvl 5 trait allowing you to gain free toughness while also allowing you to block 10x more (you can block even more if you effectively weave in attacks, dodges, and quelling to keep your peril low)
Lvl 25: Kinetic Flayer is used for free damage but more importantly it’s essentially a free warp charge every 15 seconds. This helps with keeping warp stacks up, which is useful for the peril reduction you gain
Lvl 30: Kinetic Barrage is the only trait that doesn’t get rid of your warp stacks and therefore is the default choice for a peril resistance build. The increases BB cast speed and reduced peril generation also makes it situationally useful as a burst option should there be a gunner pack in the distance that needs to be killed (Press F to knock everything away, BB until either enemies start getting close again or the buff ends)