Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Gameplay
The aim of this build is not to carry by doing damage but instead to stun every single shooter/elite that appears in front of you so your team can reliably clear them out. Countless times playing this build you will make hard runs become easy by giving time to your team and making sure that random zealot charging won't just die because he is just spamming his evicerator combo like a mad man with no care to anything around him. So the main gameplay loop is to keep spamming the surge staff to stun lock the elites, to do so is important that you stay on the backline always!! Make sure that there is another body in front of you, this way you can quell when needed and keep the loop going. Eventually enemies will find their way to you or ranged fire will pin ou down, that is when the amazing block from our sword comes into play, with the Deflector blessing you will be able to block ranged fire and paired with Kinect Deflection you will become an INSANE tank that can constantly cc hordes for your team, a nice combo i found out that works is - block push + light + heavy + block push - by using this you will buy time to reposition yourself or get help from the team.
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Weapons and Curios
The only blessing i believe to be necessary is the Deflector on the sword, it drastically improves your survivability. Other them that Focoused Channeling is also great!
On the curios i always aim for Toughness and Toughness Damage Reduction as due to our talents we already have great toughness regen, but it is important to at least get that 1 wound maybe even 2 if you feel 1 is too low.
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Talents
Lv 5 -→ Essence Harvest is the best choice imo because we will be getting constant warps charges on teammates kills, which translates in great toughness regen even when you are not getting kills yourself!!
Lv 10 -→ Inner Tranquility is the one here because we want to keep stunning as much as possible and don't care that much for the dps.
Lv 15 -→ Psychic Communion is GREAT as it awards you passive warp charges meaning toughness regen and more peril resistence.
Lv 20 -→ Kinetic Deflection this one allows you to tank a LOT and combined with Deflector you can even sustain ranged fire!!
Lv 25 -→ Warp Battery or Kinetic Flayer are both great choices, because i feel that i can generally keep 6 charges i tend to choose Warp Battery for the amazing combo with Ascending Blaze
Lv 30 -→ Ascending Blaze is amazing, you can do huge AOE damage and clear hordes while also generating warp charges when things die! The other 2 options i feel are really lackluster but if you enjoy using your ability to quell often you can use Quicken and sacrifice damage for the ability to stun even more!