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Magic Bowling Ball Psyker
Horde-Clear
Crowd Control
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 Magic Bowling Ball Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Magic Bowling Ball Psyker
 Psyker Build - Warhammer 40k: Darktide 

By Kruptid

Class

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Weapons

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Obscurus Mk II Blaze Force Sword
Transcendant
Obscurus Mk II Blaze Force Sword
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10-25% Damage (Unarmoured Enemies)
4-10% Melee Weak Spot Damage
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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10-25% Damage (Maniacs)
-
Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Snipers)
+6-15% Corruption Resistance
-
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Snipers)
+6-15% Corruption Resistance
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Snipers)
+6-15% Corruption Resistance
-
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The main idea for this build is keep both your peril and Warp Charge stacks high for maximum damage.

Voidstrike Staff can be spammed almost indefinitely.  Between the peril drop on kill from Psyker passive, and the quell on weak spot hit you can manage your peril without having to quell manually very often.

Force Sword is setup to defend vs all sources of damage when reviving an ally.  Also when using, block until high peril then cause mayhem.  Best use is if you're cornered by a hoard and charging the staff will take too long.

Any of the first Toughness perks can be switched out, but Warp Absorption is my preferred.

Psychic Communion and Kinetic Flayer means you stay at 4 stacks almost all the time for a pretty constant 12% extra damage.

Quicken can be swapped for Kinetic Barrage if you prefer Brain Bursting more often and faster.

Brain Burst can still 1 shot Snipers, Gunners, Shotgunners, Bombers, Trappers, and Flamers (with enough stacks) on Damnation.  Most other enemies Voidstrike will be the better option.

3 years ago